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src/controller/fragment-finders.ts

import BinarySearch from '../utils/binary-search';
import Fragment from '../loader/fragment';

/**
 * Returns first fragment whose endPdt value exceeds the given PDT.
 * @param {Array<Fragment>} fragments - The array of candidate fragments
 * @param {number|null} [PDTValue = null] - The PDT value which must be exceeded
 * @param {number} [maxFragLookUpTolerance = 0] - The amount of time that a fragment's start/end can be within in order to be considered contiguous
 * @returns {*|null} fragment - The best matching fragment
 */
export function findFragmentByPDT (fragments: Array<Fragment>, PDTValue: number | null, maxFragLookUpTolerance: number): Fragment | null {
  if (PDTValue === null || !Array.isArray(fragments) || !fragments.length || !Number.isFinite(PDTValue)) {
    return null;
  }

  // if less than start
  const startPDT = fragments[0].programDateTime;
  if (PDTValue < (startPDT || 0)) {
    return null;
  }

  const endPDT = fragments[fragments.length - 1].endProgramDateTime;
  if (PDTValue >= (endPDT || 0)) {
    return null;
  }

  maxFragLookUpTolerance = maxFragLookUpTolerance || 0;
  for (let seg = 0; seg < fragments.length; ++seg) {
    let frag = fragments[seg];
    if (pdtWithinToleranceTest(PDTValue, maxFragLookUpTolerance, frag)) {
      return frag;
    }
  }

  return null;
}

/**
 * Finds a fragment based on the SN of the previous fragment; or based on the needs of the current buffer.
 * This method compensates for small buffer gaps by applying a tolerance to the start of any candidate fragment, thus
 * breaking any traps which would cause the same fragment to be continuously selected within a small range.
 * @param {*} fragPrevious - The last frag successfully appended
 * @param {Array<Fragment>} fragments - The array of candidate fragments
 * @param {number} [bufferEnd = 0] - The end of the contiguous buffered range the playhead is currently within
 * @param {number} maxFragLookUpTolerance - The amount of time that a fragment's start/end can be within in order to be considered contiguous
 * @returns {*} foundFrag - The best matching fragment
 */
export function findFragmentByPTS (fragPrevious: Fragment, fragments: Array<Fragment>, bufferEnd: number = 0, maxFragLookUpTolerance: number = 0): Fragment | null {
  let fragNext: Fragment | null = null;
  if (fragPrevious) {
    fragNext = fragments[fragPrevious.sn as number - (fragments[0].sn as number) + 1];
  } else if (bufferEnd === 0 && fragments[0].start === 0) {
    fragNext = fragments[0];
  }
  // Prefer the next fragment if it's within tolerance
  if (fragNext && fragmentWithinToleranceTest(bufferEnd, maxFragLookUpTolerance, fragNext) === 0) {
    return fragNext;
  }
  // We might be seeking past the tolerance so find the best match
  const foundFragment = BinarySearch.search(fragments, fragmentWithinToleranceTest.bind(null, bufferEnd, maxFragLookUpTolerance));
  if (foundFragment) {
    return foundFragment;
  }
  // If no match was found return the next fragment after fragPrevious, or null
  return fragNext;
}

/**
 * The test function used by the findFragmentBySn's BinarySearch to look for the best match to the current buffer conditions.
 * @param {*} candidate - The fragment to test
 * @param {number} [bufferEnd = 0] - The end of the current buffered range the playhead is currently within
 * @param {number} [maxFragLookUpTolerance = 0] - The amount of time that a fragment's start can be within in order to be considered contiguous
 * @returns {number} - 0 if it matches, 1 if too low, -1 if too high
 */
export function fragmentWithinToleranceTest (bufferEnd = 0, maxFragLookUpTolerance = 0, candidate: Fragment) {
  // offset should be within fragment boundary - config.maxFragLookUpTolerance
  // this is to cope with situations like
  // bufferEnd = 9.991
  // frag[Ø] : [0,10]
  // frag[1] : [10,20]
  // bufferEnd is within frag[0] range ... although what we are expecting is to return frag[1] here
  //              frag start               frag start+duration
  //                  |-----------------------------|
  //              <--->                         <--->
  //  ...--------><-----------------------------><---------....
  // previous frag         matching fragment         next frag
  //  return -1             return 0                 return 1
  // logger.log(`level/sn/start/end/bufEnd:${level}/${candidate.sn}/${candidate.start}/${(candidate.start+candidate.duration)}/${bufferEnd}`);
  // Set the lookup tolerance to be small enough to detect the current segment - ensures we don't skip over very small segments
  let candidateLookupTolerance = Math.min(maxFragLookUpTolerance, candidate.duration + (candidate.deltaPTS ? candidate.deltaPTS : 0));
  if (candidate.start + candidate.duration - candidateLookupTolerance <= bufferEnd) {
    return 1;
  } else if (candidate.start - candidateLookupTolerance > bufferEnd && candidate.start) {
    // if maxFragLookUpTolerance will have negative value then don't return -1 for first element
    return -1;
  }

  return 0;
}

/**
 * The test function used by the findFragmentByPdt's BinarySearch to look for the best match to the current buffer conditions.
 * This function tests the candidate's program date time values, as represented in Unix time
 * @param {*} candidate - The fragment to test
 * @param {number} [pdtBufferEnd = 0] - The Unix time representing the end of the current buffered range
 * @param {number} [maxFragLookUpTolerance = 0] - The amount of time that a fragment's start can be within in order to be considered contiguous
 * @returns {boolean} True if contiguous, false otherwise
 */
export function pdtWithinToleranceTest (pdtBufferEnd: number, maxFragLookUpTolerance: number, candidate: Fragment): boolean {
  let candidateLookupTolerance = Math.min(maxFragLookUpTolerance, candidate.duration + (candidate.deltaPTS ? candidate.deltaPTS : 0)) * 1000;

  // endProgramDateTime can be null, default to zero
  const endProgramDateTime = candidate.endProgramDateTime || 0;
  return endProgramDateTime - candidateLookupTolerance > pdtBufferEnd;
}